And the player’s power creep through the stories went up faster than the enemies making the end game less dramatic/memorable. The game was balanced for four players but wasn’t scaled well for lower or higher player counts becoming either too hard or too easy. Getting a new item that adds +2 to your to hit rolls doesn’t feel impactful but over five items, it’s noticeable. The d100 isn’t a bad system but it’s just the 12+ different statuses and eight gear locations you must keep track of that make it very fiddly. I love this RPG-like game and its world, but the thing that’s holding it back is its combat system and overall balance. The world of Folklore is gothic horror with compelling stories in a haunted land of vampires, zombies, and werewolves. It just lacked the energy of the source material, despite the thematic text being very Howardian. After making an attack action you’d draw a card to get your modifier, check the result against the enemy card and then go through the multiple effects cards it points you towards to find out you did one or two wounds of damage and then flip the enemy card over. Where it came up short for me was combat. 1-4 Players Īnother excellent game that gets a lot right about Robert E. It advances the story but it’s a game, not a book. I’m playing it solo so it’s manageable but I’d hate to be reading five to 10 pages of text out loud just to get to the battle. There’s too much narrative between adventures. But where Middara falls short is actually being too long. The leveling up system is very cool where you can customize each character however you want although that could end up making them deviate from their personality in their narrative. Middara is a unique world where everyone is attractive and the world comes alive through the narrative that follows your preset party of post-graduation protagonists. I love me some narrative adventure games. A few years ago, it would’ve been shrugged off as “it’s a board game” but with games like Oathsworn, Middara, Jerry Hawthorne’s games from Plaid Hat and more bringing excellent storytelling to games it’s harder to accept mediocre writing. Where’s the miss? The narrative is often generic and not very good a lot of the time. The action selection system is a ton of fun and the door system is really cool. This is one of my favorite dungeon crawlers. And being larger also makes figures less reusable in RPGs which is often a secondary draw for some backers. Awesome idea but if everything was made to a 32mm scale it would’ve been significantly smaller overall and less fiddly (my figures kept falling apart so I had to glue a few of them). What? One of the hottest boss battlers in recent memory is on a missed-the-mark list? Heresy! The game is absolutely fantastic but the miss, in my opinion, was the larger-sized minis for interchangeable weapons. Top 10 Crowdfunding Games That Just Missed the Mark 10. I also stayed away from games that completely fell flat for me. These are ranked from least impactful to most impactful in terms of overall game enjoyment. And I focused on games I had backed so feel free to let me know what game or games just missed the mark for you. Today’s top 10 will focus on one facet that made these games just miss that mark. And in some, maybe it’s the thing holding a great game back from the chef’s kiss of perfection. In some cases, it could be the difference between good and great. There are very few games that are perfect and even the best might have one small thing that held them back in some small way. There have been some amazing crowdfunding games along with some not-very-good ones.
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